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An army of 1,850 pts from current codices only with
GW FAQ's in effect. No Forge World rules but models
may be used for codex units. Armies need to be fully
painted with at least 3 colors and based. Painted display
boards are not required, but do contribute to your Army
Appearance score.
Painting & Composition will be judged by the tourney
organizer. Sports will be judged by your opponent, but
will only affect your score if you've been judged as
a bad sport. There will be a Player's Choice vote for
your 2 favorite armies, and the one with the most votes
will get bonus points to their overall score.
Missions are below, but specific victory
calculations and bonus battle bonus will be handled
out at the tourney.
Walk-in & setup: yet to be determined.
Games will be 2.5 hours each.
: Dawn of War - Capture
& Control
1 hour
:
Spearhead - Seize Ground
Pitched Battle - Annihilation
If we don’t have the product
you want on hand we’ll order it for you. You’ll
be able to pick up your ordered winnings at Reality’s
Edge or we’ll make shipping arrangements.
Assault cannons & storm shields in the DemonHunters
codex work the same as in codex Space Marines. All force
weapons & psychic hoods work as per their codices.
Please note page 67 in the rulebook
regarding Dedicated Transports. This will supercede
what is said in codex DemonHunters, as it's the only
codex, that I know of, that specifies they can only
be used by the unit they were bought for.
Necron monoliths can only teleport
one unit per turn.
Eldar farseers' mind war works
vs. an individual Ork's Ld value, not that of the mobs'.
$25
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