Open
Gaming Sunday
Every Sunday come pit your army against
a pitiful opponent who would tempt your wrath.
Warhammer 40k Reality’s Edge Campaign
Four players per campaign. Each player will
get 3 Territories. One will be a Base. Your Base provides
you with 3 Stratagems. And the other two are chosen at random
and provide 1 Stratagem a piece.
The first day of the campaign all players will roll for initiative
with 2d6. The highest number wins initiative and will choose
to attack. The next highest roll will attack the remaining
player. The attacker will choose one of the defenders territories
to attack. The attacker will choose one of his territories
as collateral. The winner takes both territories and can use
the Stratagems. within in the next game.
Initiative will be determined the next round with a roll off
of 2d6 by the winners of the previous round.
Missions
Week 1 Annihilation
Week 2 Seize Ground
Week 3 Capture & Control
Territories & Stratagems.
Comm Station – Allows 1 unit of your
choice to Re Roll Armor Saves once per game.
Medicae Facility – Allows 1 unit the
feel no pain attribute for one round once per game.
Holy Site – Allows 1 unit to re-roll
Leadership once per game.
Ammo Depot – Allows 1 unit of your
choice to Re Roll failed shooting to hit.
Power Generator – Allows 1 unit of
your choice to Re roll failed to wound.
Factory – Allows 1 unit of your choice
to Re roll failed Close Combat to wound
Motor Pool – Allows 1 unit of
your choice to reduce the result of the Damage Table by 1
once per game.
Reality’s
Edge Warhammer 40k Escalation League Season 2
The Escalation league will be beginning
on March 15th 2009 on Sunday at 2:00pm. Each player will begin
with 500 points and each week we will be incrementally increasing
the points and changing the mission.
Prizes! At the end of the three months there will be a final
tournament. The tournament results will be calculated with
the results from the league and prizes will be determined.
Entry will be $5 a week and all entry money
will go towards prize support.
1st place 50%
2nd place 30%
3rd place 20%
of the collected prize pool
The scoring system for the league breaks
down as such:
Each week a player will be able to earn
up to four points 1 point for attendance, 2 points for victory
in their match, and 1 point for having a painted force. By
painted we mean at least three colors, a base coat and some
detail. So there is a possibility of 4 points per week and
48 points for the duration of the league. If you don’t
have perfect attendance do not fret there is still a possibility
to win the whole shebang.
The tournament will take place week 13.
The tournament results will be accumulated with the League
points. 1st place will be allocated 12pts, 2nd 6 points, and
third will receive 3 points.
So for example if you attended 10 weeks,
won 5 matches and had a fully painted force for three of those
weeks then you will receive 23 points going into the tournament.
If you take second place in the tournament you will then receive
and additional 6 points giving you a total of 29 points.
Here is the weekly breakdown of the point
escalation and mission.
By the end of the league you will be familiar
with all of these missions and deployment variants. You will
be a savvy vet ready to annihilate anyone.
Apocalypse
coming soon
Kill Teams
Welcome to Kill Team the Warhammer
40k skirmish game. Kill Teams takes the Warhammer 40k Big
Battle game and condenses it into a Gears of War type mission
based game. Reality’s Edge house rules for Kill Teams..
1. All players choose 1 squad
with no model number restriction. You may choose from Troops,
Elites, and Heavy’s to fill out your squad.
2. Fast Attack can be chosen but they contribute a counter*
for every two fast attack models.
3. Models must have 1 wound only
4. No armor save greater than 2+
5. A leader may be chosen from any force organization choice
and may ignore rules 3&4.
6. No special characters may be chosen
7. No model with and armor value may be chosen.
8. Each Kill team must have a point value greater than 200
from the armies’ current codex.
9. All Models have the Fearless special rule.
10. Squads are equipped with frag and krak grenades.
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